Oct 12, 2017
- Animal Scales Divinity 2
- Animal Scales Divinity Original Sin 2
- Skin Graft Dos2
- Animal Scales Divinity 2
- 2 Normal = Huge / Large. 1 Augmentor + Minor/Medium = Normal. 1 Augmentor + Normal = Large. 1 Augmentor + Large = Huge. So for eg 2 Normal healing potions will make a huge however, so will 1 medium and 1 normal. If you're crafting them then create a stack of both and use those for min maxing.
- Aug 30, 2018 Totems scale by summoning level and something else I think. The patch note says the totem itself gains intelligence, not you, or at least that is how I'm reading it. So the totem gets stronger as you level (since you are casting higher level totems), even without you adding summoning.
I need animal scales for a craft recipe; however, I can't seem to find where to get them anywhere. I'm in the middle of act 2 right now, and I don't recall ever seeing them.
This is an extensive list of recipies.
Other DOS 2 Guides:
- Beginner's Guide.
- Basic and Advanced Guide.
- Skill Book Combinations.
- How to Steal.
- List of Classes, Attributes, Talents and Starting Weapons.
- Puzzle Guide / Solutions.
- Overpowered Scoundrel Guide.
Tooling
Thread
2x Hair
Needle & Thread
Needles + Thread (no suprise)
Leather Scraps
Cutting tool + Animal Hide
Wood Branch
Cutting tool + Log
Wood Stick
Cutting tool + Branch
Lockpick
Repair Hammer + Nails or..
Soap + Any Key or..
2x Needles
Backpack
Rope + Scraps of leather
Feather
Cutting tool + Pillow
Yarn
2x Wool
Rope
2x Yarn
Wood Mush
Wood Chips + Water
Paper
Wood Mush + Cooking station
Inert Voodo doll
Needle + Wood figureen
Poorly Made Voodoo Doll
Voodoo doll + Pixie dust
Weapons
Bow
Wooden Stick + Bowstring
Crossbow
Wooden Stick + Wooden Branch
Crafted Axe (one handed)
Wooden Stick + Rock
Crafted Axe (two handed)
Wooden Branch + Rock
Big Tongs Roped Together (two handed mace)
Tongs + Leather Scraps ..or
Tongs + Scraps of Cloth
Makeshift Club
Wooden Branch + Scraps of cloth/leathe
Shiv
Metal Shard + Scraps of cloth/leather
Staff (Random element: Air/Earth/Fire/Water)
Wooden Branch + Shell
Wand (Random Element: Air/Earth/Water/Fire)
Wooden Stick + Skull
Poison Weapon
Poison Potion + Weapon
Armours
Chain Armour
Needle & thread + Metal Scraps
Cloth Shirt
Needle & thread + Cloth Scraps
Leather Armour
Needle & thread + Leather Scraps
Mage Armour
Needle & thread + Cloth Scraps
Plate Armour
Anvil + Plate scraps
Scale Armour
Anvil + Scale scraps
Winter Boots (Immunity to slipping)
Any Shoes + Nails
Food
Several recipies needs a Cooking Station. These can be found throughout the game, or you can create them yourself using a Cooking Pot on any Campfire.
Beverages
Water
Empty Bottle/Mug/Cup + Water
Beer
Empty Bottle/Mug/Cup + Beer
Wine
Empty Bottle/Mug/Cup + Grapes/wine
Jar of Honey
Empty Jar + Behive
Milk Honey
Jar of Honey + Milk
Apple juice
Empty Cup/Mug + Apple
Tea
Empty Cup/Mug + Tea Leaves
Preparing Dishes
Flour
Mortar & Pestle + Wheat
Dough
Flour + Water
Tomato Sauce
Repair Hammer + Tomato
Pizza Dough
Tomato Sauce + Dough
Cheese Dough
Cheese + Dough
Apple Dough
Apple + Dough
Cyseal Dough
Fish + Dough
Porridge
Wheat + Cup of milk
Potato Porridge
Potato + Cup of milk
Cold Fries
Cutting tool + Potato
Warm Dishes
Rivellon Fries
Cold fries
Boiled Potato
Potato
Mash Potato
Potato + Repair Hammer = Cold Mash Potato (apply heat)
Bread
Dough
Pizza
Pizza Dough
Cheese Bread
Cheese Dough
Apple Pie
Apple Dough
Cyseal Pie
Cyseal dough
Pumpkin soup
Pumpkin
Finer dishes
Animal Scales Divinity 2
Elven Stew
Dinner + Tomato sauce
Dwavern Stew
Dinner + Mug of beer
Potions
Air Resistance
Empty Potion Bottle + Jellyroom
Black Rose Elixir (unique)
Empty Potion Bottle + BlackRose
Earth Resistance
Empty Potion Bottle + Earth tongue
Electric Skin
Empty Potion Bottle + Air Essence
Fire Resistance
Empty Potion Bottle + Guepinia
Healing Elixir
Empty Potion Bottle + Yarrow
Invisibility
Empty Potion Bottle + Chanterelle
Magic Armour
Empty Potion Bottle + Whisperwood
Minor Healing
Empty Potion Bottle + Penny Bun
Minor Resist All
Empty Potion Bottle + Trumpet Of Death
Minor Strength
Empty Potion Bottle + Amethyst Deceiver
Minor Finess
Empty Potion Bottle + Boletus
Minor Intelligence
Empty Potion Bottle + Calocera
Minor Constitution
Empty Potion Bottle + Farhangite
Minor Wits
Empty Potion Bottle + Puffball
NimbleTumble
Empty Potion Bottle + Water Essence
Physical Armour
Empty Potion Bottle + Amadouvier
Poison
Empty Potion Bottle + Fly Agaric
Stoneskin
Empty Potion Bottle + Earth Essence
Strong Will
Empty Potion Bottle + Fire Essence
Water resistance
Empty Potion Bottle + Bluegill
Making Bigger Potions
Medium
2x Minor
Normal
Minor + Medium ..or
2x Medium
Augmentor + Minor/Medium
Large
Medium + Normal
2x Normal
Augmentor + Normal
Huge
Augmentor + Large
Scrolls
Fire
Fireball
Paper Sheet + Essence of Fire + Sharp Claw
Flaming Daggers
Paper Sheet + Essence of Fire + Tooth
Haste
Paper Sheet + Essence of Fire + Claw
Ignition
Paper Sheet + Essence of Fire + Tusk
Infectious Flame
Paper Sheet + Essence of Fire + Sharp Tooth ..or
Paper Sheet + Essence of Fire + Large Tusk
Wildfire
Paper Sheet + Essence of Fire + Antler
Water
Armour of Frost
Paper Sheet + Essence of Water + Bluegill
Hailstrike
Paper Sheet + Essence of Water + Fish C
Rain
Paper Sheet + Essence of Water + Herring
Regeneration
Paper Sheet + Essence of Water + Penny Bun
Resurrection
Paper Sheet + Essence of Water + Essence of Life
Steam Lance
Paper Sheet + Fish C + Source Orb
Winter Blast
Paper Sheet + Essence of Water + Plaice
Earth
Acid Spores
Paper Sheet + Essence of Earth + Earth Tongue
Contamination
Paper Sheet + Essence of Earth + Intestines
Fossil Strike
Paper Sheet + Source Orb + Rock ..or
Paper Sheet + Essence of Earth + Piece of rock
Fortify
Paper Sheet + Essence of Earth + Whisperwood
Impalement
Paper Sheet + Essence of Earth + Metal Shard
Poison Dart
Paper Sheet + Essence of Earth + Fly Ageric
Air
Blinding Radiance
Paper Sheet + Essence of Air + Gold
Chain Lightning
Paper Sheet + Source Orb + Wool/Wool Yarn
Electric Discharge
Paper Sheet + Essence of Air + Rabbit Paw
Favourable Wind
Paper Sheet + Essence of Air + Flour
Netherswap
Paper Sheet + Essence of Air + Chanterelle
Shocking Touch
Paper Sheet + Essence of Air + Nails
Teleportation
Paper Sheet + Essence of Air + Feather
Tornado
Paper Sheet + Essence of Air + Hair
Shadow
Blood Sucker
Paper Sheet + Essence of Shadow + Penny Bun
Charm
Paper Sheet + Tormented Soul + Honey
Dimensional Bolt
Paper Sheet + Tormented Soul + Pepper
Elemental Totem
Paper Sheet + Tormented Soul + Wood Figureen
Ethereal Storm
Paper Sheet + Source Orb + Carrot
Infect
Paper Sheet + Essence of Shadow + Intestines
Planar Gateway
Paper Sheet + Source Orb + Grapes
Rallying Cry
Paper Sheet + Tormented Soul + Garlic
Shackles of Pain
Paper Sheet + Essence of Shadow + Skull
Soul Mate
Paper Sheet + Tormented Soul + Wheat
Life
Bullhorns
Paper Sheet + Essence of Life + Antler
Chicken Touch
Paper Sheet + Essence of Life + Chicken Foot
Medusa Head
Paper Sheet + Source Orb + Animal Scales
Spread Your Wings
Paper Sheet + Essence of Life + Sinew
Spider Legs
Paper Sheet + Essence of Life + Anthropod Leg
![Animal scales divinity original sin 2 Animal scales divinity original sin 2](https://alternative-tv.info/img/d565a2e676d27fe1623545494b96b840.jpg)
Summon Oil
Paper Sheet + Essence of Life + Oil
Skin Graft
Paper Sheet + Essence of Life + Animal Scales
Tentacle Lash
Paper Sheet + Essence of Life + Rat Tail
Books
Empty Skill Book + Scroll of same type
Runes
Bone dust
Bone + Mortar & Pestle
Star Dust
Stardust Herb + Mortar & Pestle
Pixie Dust
Bone dust + Star dust
Small Flame Rune
Wood + Oil + Pixie Dust
Small Thunder Rune
Water + Gold + Pixie Dust
Small Frost Rune
Water + Metal + Pixie Dust
Small Rock Rune
Rock + Beer + Pixie Dust
Small Venom Rune
Bone + Poison + Pixie Dust
Small Masterwork Rune
Livewood Log + Wine + Pixie Dust
Bigger Runes
2x Medium runes of the same type = Large rune of that type
3x Medium runes of the same type = Giant rune of that type
2x Large runes = Giant rune of that type
Arrow Heads & Arrows
Fire
Arrow Head + Essence of Fire
Freezing
Arrow Head + Essence of Water
Poison Cloud
Arrow Head + Essence of Earth
Static Cloud
Arrow Head + Essence of Air
Charming
Arrow Head + Honey
Slowdown
Arrow Head + Oil
Poison
Arrow Head + Poison
Water
Animal Scales Divinity Original Sin 2
Arrow Head + WaterStunning
Cutting Tool + Tooth
Knockdown
Cutting Tool + Antler
Explosive
Fire Arrowhead + Oil
Steamcloud
Fire Arrowhead + Water
Blessed Water
Source Orb + Water Arrow/Arrowhead
Cursed Fire
Source Orb + Fire Arrow/Arrowhead
Arrow Shaft
Cutting Tool + Wooden Branch
Arrow
Any Arrow Head + Arrow Shaft
Grenades
Based on Empty Canister
Chemical Warfare
Empty Canister + Intestines
Cluster
Empty Canister + Fire Essence
Gas
Empty Canister + Poison
Frost
Empty Canister + Water Essence
Razzle Dazzle
Empty Canister + Jellyroom ..or
Empty Canister + Air Resistence
Terror
Empty Canister + Tormented Soul
Thunderbolt
Empty Canister + Air Essence
Tremor
Empty Canister + Earth Essence
Based on Source Orb
Blessed Ice Grenade
Source Orb + Ice Grenade
Blessed Oil Flask
Source Orb + Oil Flask
Blessed Water Baloon
Source Orb + Water Balloon
Cursed Cluster Bomb
Source Orb + Cluster Bomb
Cursed Firestorm Grenade
Source Orb + Firestorm Grenade
Cursed poison flask
Source Orb + Poison Flask
Misc
Skin Graft Dos2
Bottle of Oil
Empty Bottle + Oil
Firestorm Grenade
Bottle of Oil + Fuse
Holy Bomb
Empty Holy Grenade + Starfish ..or
Empty Holy Grenade + Pixie Dust
Love Grenade
Empty Perfume Bottle + Honey ..or
Empty Perfume Bottle + Pixie Dust
Nailbomb
Empty Grenade + Nails ..or
Empty Grenade + Broken Bottle
Poison Flask
Empty Flask + Poison
Oil Flask
Empty Flask + Oil
Water Balloon
Intestines + Water
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Divinity II | |
---|---|
Developer(s) | Larian Studios |
Publisher(s) |
|
Director(s) | Swen Vincke |
Designer(s) | Farhang Namdar |
Writer(s) | Jan Van Dosselaer |
Composer(s) | Kirill Pokrovsky |
Series | Divinity |
Engine | Gamebryo |
Platform(s) | |
Release |
|
Genre(s) | Action role-playing, hack and slash |
Mode(s) | Single-player |
Divinity II is an action role-playing game developed by Larian Studios. Its first release in 2009 was subtitled Ego Draconis, and was published by dtp entertainment and in the United States by cdv Software Entertainment.[3] The updated 2011 re-release The Dragon Knight Saga which included the expansion Flames of Vengeance, as well as the final 2012 release as Divinity II: Developer's Cut, were published by Focus Home Interactive.
The defining feature of Divinity II is the ability to switch between aerial combat as a dragon, and more traditional third-person action-role playing gameplay as a human. It is the third game in the Divinity franchise, and the first Divinity game to be released on consoles as well as for Microsoft Windows.
Gameplay[edit]
The main focus of the game is on traditional action-role playing gameplay, which includes completing quests, exploring the game world, and interacting with a variety of non-player characters. Divinity II utilizes some elements of games like Diablo, such as a focus on upgrading equipment, randomized magical effects on equipment, unique item sets that offer greater benefits when used together, and some quest mechanics such as markers to show that an NPC will offer a quest to the player. However, it also uses elements from more traditional computer role playing games, such as branching conversation trees, choices which affect other events in the game, and non-combat segments, such as platforming or puzzle elements. When interacting with non-player characters, the player will often have the option to read their minds, which can provide information, extra choices in a quest, or equipment, at a certain cost to their experience points. The 'experience debt' then has to be repaid before they can gain experience again.
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Players are given a choice of starting packages for their character during the tutorial, but progression is freeform, and the player is free to develop their character in a different direction if they want to. Skills are grouped into 'schools' which correspond to traditional roles, but all skills are available to all characters, allowing mixing between these roles. Multiple forms of crafting exist: alchemy, which allows the player to create potions; necromancy, which allows a player to customize a summonable undead pet; and enchanting, which upgrades the character's equipment.
After a certain point in the game, the character gains a base of operations known as the Battle Tower, as well as the ability to become a dragon in large spaces. Dragon combat works similarly to ground-based combat, but in three dimensions; as a dragon, the character still has a regular attack as well as skills they can use, and equipment to improve their abilities.
Plot[edit]
The game takes place in the world of Rivellon from Divine Divinity, although much time has passed since the end of Divine Divinity. The player character starts out as a Dragon Slayer at the end of their training, when they are given draconic powers as a way to help fight the last remaining dragons. These powers also erase their memories of their training, but they are reassured that their memories will return quickly. The regular proceedings are interrupted by news of a dragon sighted nearby, so before the initiation is finished, the player character is rushed off with them to where the dragon was last seen.
Throughout the game, the hero has several encounters with Damian, the Damned One. Damian is amassing his armies of monsters to destroy Rivellon. He was driven to such actions by the death of his love, Ygerna, at the hands of his adopted father Lucian (The Divine One, the hero from the first game). The player learns of a reversed soul forge Damian placed on him and Ygerna. Meaning that resurrecting Ygerna would kill Damian. After fighting his way through Damian's evil minions and acquiring dragon knight powers. The hero discovers he was tricked into reviving Ygerna and that the reversed soul forge was never real. After reviving Ygerna the player is stuck in a crystal prison inside the hall of echoes.
In the expansion, Flames of Vengeance, the Dragon Knight wakes in a crystal prison on the plane of Hypnoteromachia, where Lucian, the Divine, the messiah figure to Rivellon, is also imprisoned. A ghost called Behrilin comes and offers to free the Divine if the Dragon Knight will help to free him from his earthly prison. The ghost transports him to the last city in Rivellon after Damian's campaign of destruction, only still standing due to the magic shield created by the powerful wizard Zandalor. He begs the players help to destroy the invading force and shore up the city's defenses before the shield is broken.
Development[edit]
Development on Divinity II began around 2006, after Larian Studios had acquired enough money to begin development on a Divinity sequel in earnest. From the beginning, the game was planned with the feature of transforming into a dragon in mind, and even included a third form, halfway between the dragon and human forms, which would have served as a powerful form for fighting on the ground. However, it was not implemented in the final game, though the model was reused for enemies in the game. The original concepts included more areas, based on the original map of Rivellon in Divine Divinity, as well as features like multiplayer, co-op, and a greater importance given to the Battle Tower.[4]
The game uses the Gamebryo engine,[5] known for its use in Oblivion and Fallout 3.[6]
After the initial release of Ego Draconis, Larian was interested in releasing an updated version that would fix many of the bugs and issues with the first game and improve the performance of the engine. At the same time, they developed an expansion that would come after the end of the game, as many people had complained that the original ending of the game had been unsatisfying. The updates to the main game and the expansion were sold together as the Flames of Vengeance add on, or bundled with the core game as The Dragon Knight Saga.[7]Flames of Vengeance and The Dragon Knight Saga were released in Germany in August 2010, and in all other language versions in November 2010.[8][9] There was no retail United States release of The Dragon Knight Saga until it was released on the Xbox 360 on April 12, 2011, along with a soundtrack CD and an art book.
For the tenth anniversary of the Divinity series and the release of the Divinity Anthology, Larian made another update to the game, calling the final version Divinity II: Developer's Cut, which included design documents, concept art, and the ability to access the developer's console in-game through a second executable file.
Marketing[edit]
The Ego Draconis Windows Collector's Edition included an 18 cm resin figurine holding a metal letter opener, a cloth-map of Rivellon, a soundtrack EP with seven tracks composed by Kirill Pokrovsky and a temporary tattoo showcasing the Divinity II: Ego Draconis logo.[10]
For the release of Divinity II: Developer's Cut on GOG.com, the website ran a promotion on a pay-what-you-want model, where people who purchased the Developer's Cut through the bundle were given early access to the bonus materials and the game itself upon release. Larian released behind-the-scenes videos when the sales numbers reached certain milestones, as well as a tech demo of their first, unfinished game, The Lady, The Mage, and The Knight.[11]
Reception[edit]
Reception | ||||||
---|---|---|---|---|---|---|
|
On Metacritic, the PC and 360 versions of Ego Draconis have an average score of 72/100 and 62/100 respectively.[12][13]The Dragon Knight Saga has average scores about ten points higher, with the PC version getting an average of 82/100,[14] and the Xbox 360 version getting an average of 72/100.[15]
GameZone's Dan Liebman gave both the PC and Xbox 360 versions an 8.4, saying 'Strong narrative and open-ended design are the highlights of this fantasy experience. Divinity II: Ego Draconis will likely be overlooked by many due to the timing of its release, but it offers a genuinely engrossing world for RPG buffs to wallow in.'[16] GameZone also gave the Dragon Knight Saga a 7 out of 10, stating 'Although the graphical improvements are appreciated, newcomers expecting a visual powerhouse shouldn’t get their hopes up. A good number of glitches can still be found, visual inconsistencies being one of the most striking. Your overall perception of Rivellon’s scope isn’t quite the same as a Bethesda RPG—it’s a limited field of view, despite the actual grandeur of the world.'[17]
IGN scored it a 4.8 out of 10, stating 'I can’t recommend the Xbox 360 version of this product to anyone.' [18] However, in the review of The Dragon Knight Saga, another IGN reviewer stated 'If you haven't touched Divinity II at all and you enjoy action-RPGs, you won't be disappointed with the Xbox 360 version.'[19] Dead rising wii iso torrent downloads.
Sequel[edit]
Following the success of Divinity II: The Dragon Knight Saga, Larian expressed an interest in creating more Divinity games, while also developing the dragon gameplay that was featured in Divinity II. They have announced that one of their next planned games is going to be an action-real time strategy game, with the main character as a Dragon Knight at a time in Rivellon's history when there were many Dragon Knights. The game was released August 6, 2013, and is titled Divinity: Dragon Commander.
References[edit]
- ^'Divinity II Confirmed for November 20th Release'. zConnection. 2009-09-08. Archived from the original on November 22, 2009. Retrieved 2009-11-18.
- ^'Divinity II - Ego Draconis Goes Gold'. IGN. 2009-11-24. Retrieved 2009-11-24.
- ^'Divinity II - Ego Draconis published by CDV USA in North America'. IGN. 2009-09-17. Retrieved 2016-01-17.
- ^Divinity Anthology - Developer's Journal. 2012. pp. 70–93.
- ^'Larian Studios committed to Emergent's Gamebryo for developing diverse titles incl. Divinity II: EGO DRACONIS'. Emergent. 2009-12-07. Archived from the original on June 12, 2010. Retrieved 2009-02-09.
- ^'GameObserver interview with Bethesda Softworks'. GameObserver. 2009-07-09. Retrieved 2010-07-09.
- ^Divinity Anthology - Developer's Journal. 2012. pp. 94–97.
- ^'Divinity II: Flames of Vengeance FAQ'. Larian Studios. 2010-07-09. Retrieved 2010-07-09.
- ^'Divinity II: Flames of Vengeance'. GameStar. 2009-03-02. Retrieved 2009-03-02.
- ^'Divinity II: Ego Draconis (Collector's Edition) for Windows'. MobyGames. Retrieved 2010-07-08.
- ^'Pay What You Want For Divinity Anthology on GOG'. Retrieved 26 November 2012.
- ^ ab'Divinity II: Ego Draconis for PC Reviews'. Metacritic. CBS Interactive. Retrieved 2019-05-30.
- ^ ab'Divinity II: Ego Draconis for Xbox 360 Reviews'. Metacritic. CBS Interactive. Retrieved 2019-05-30.
- ^ ab'Divinity II: The Dragon Knight Saga for PC Reviews'. Metacritic. CBS Interactive. Retrieved 2011-09-18.
- ^ ab'Divinity II: The Dragon Knight Saga for Xbox 360 Reviews'. Metacritic. CBS Interactive. Retrieved 2011-09-18.
- ^'Divinity II: Ego Draconis - Review - GameZone - Reviews'. GameZone. 2010-01-04. Archived from the original on January 26, 2010. Retrieved 2010-07-08.
- ^GameZone. 'Divinity II: The Dragon Knight Saga Review | GameZone'. Xbox.gamezone.com. Archived from the original on 2011-09-03. Retrieved 2013-11-22.
- ^Onyett, Charles. 'Divinity II: Ego Draconis Review - Xbox 360 Review at IGN'. IGN. Retrieved 2010-07-08.
- ^Michael, Jon. 'Divinity II: The Dragon Knight Saga Review - Xbox 360'. Retrieved 18 September 2011.
External links[edit]
Animal Scales Divinity 2
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Divinity_II&oldid=974111132'